A simple task template for implementing a saccade task - useful for testing eye tracker data
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mglEditScreenParams now calls mglDefaultScreenParams
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Minor fixes to the task template - handling of 0 contrast and warning message displays
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Pulled out mglDefaultScreenParams and added comments to mglValidateScreenParams
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A few more fixes so that the default (if you do not set any task to collectEyeData is to collect eye data for all tasks)
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added a comment that s.staircase.response is a binary for correct=1, incorrect=0
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Setting for eye tracker type
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Skip warning for digin field
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Reads mgl events and returns them, but still working on getting a good data set to finish off the code and incorporate into mglGetTaskParameters
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Function to set/get eyelink parameters. There is corresponding code in initEyelinkEyeTracker that will read the parameters from this function, but it is not checked in yet until I can test it.
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adding taskID
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Default eye tracker init message
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Moving start eye link recording till after we calibrate the eye tracker
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capitalization error
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minor
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initTask now always sets the variable collectEyeData so that we don't have to do a field check in the callbacks.
Also, if initTask has any task with a collectEyeData set to not false, then we turn of the myscreen collectEyeData which sets recording for the whole structure
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Adding taskID to messages for general saving of eye tracker data
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Default to starting eye tracker as soon as you call initEyelinkEyeTracker so that all data can be saved for all tasks
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Turn off listener before calibrating to avoid losing key strokes to "eatkeys" feature
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Keep gamma table in msc variable
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Just some comments on how to display multiple lines in one call
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Fixed rename (missed due to mex collision)
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Starting function to read Eyelink edf files
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some usage notes
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added anti-aliasing to mglLines
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updating binary
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Adding ability to post mouse events
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minor
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Comments about the parameter settings for controlling how this function works
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Added eyelink function reference to contents. also made mglTestEyelink quit gracefully if you don't have the eyetracker code compiled
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Some help comments
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Minor error message changes and comments
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changing spelling of name
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Adding more verbose info about monitor name
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rounds off variable values to appropriate significant digits so that asking for a variable in text that has multiple significant digits works
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looks at two variales visualAngleCalibProportion and visualAngleSquarePixels to decide how to do visual angle calibration
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Adding ability to set calibration height and whether you want to assume square pixels for computing visual angle coordinates
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A function to display the visual angle discrepancy that results from assuming a curved rather than flat screen.
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